Ue4 Packaging Unhandled Exception: Exception_access_violation Reading Address 0xffffffff
I'g trying to create a 3D lath game in UE 4.26.2 and one morn my projection but started crashing the editor every time I opened it, yet it was working fine the nighttime before. The error message is EXCEPTION_ACCESS_VIOLATION writing address 0x0000000000000008
. I've managed to narrow down the problem and copy it in a blank project, just I'one thousand still not sure why its happening. The code works fine when I create it, simply as shortly equally I close the projection and re-open it, it crashes.
How to replicate the problem
- Create an empty Blueprint projection
- Create two blueprints, both derived from
Actor
, namedBP_TileMap
andBP_Tile
- Create a kid course from
BP_Tile
namedBP_Tile_A
- Create two structures named
BoardLayout
andLayoutRow
- In
LayoutRow
create ane variable namedColumn
with the blazon set to anArray
ofBP_Tile -> Class Reference
- Add a few default values and go out them set to
None
- In
BoardLayout
create i variable namedRow
with the type prepare to anArray
ofLayoutRow
- Add two default values and set each of the
Cavalcade
values toBP_Tile_A
- In
BP_Tile
create a variable namedTileMap
, gear up its type to aBP_TileMap
reference and make information technology instance editable and exposed on spawn - In
BP_TileMap
create a variable namedTiles
with the type set to anArray
ofBP_Tile
- So create a variable named
Layout
with its type set toBoardLayout
- Next create a function called
ResetMap
and enable call in editor - Copy the graph below which loops through the
Column
's in eachRow
of theBoardLayout
, spawns the referenced class (I.due east.BP_Tile_A
), sets the new tile'due southTileMap
tococky
and adds it to theTiles
assortment.
- Drag a
BP_TileMap
into the default level and run theResetMap
function from the details panel.
The result should look like below, which as you can see works fine. Merely if you save and close the project at this point, it will crash the next fourth dimension you lot open the projection.
My guess is that its trying to admission an object which hasn't been loaded into memory withal when opening the project, and that the object was already in memory when I first created it, hence the part working initially? But I tin't figure out why or what I need to change to set up it.
Any help would exist appreciated.
Stack Trace (with symbols installed)
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000000000000008 UE4Editor_CoreUObject!UObjectBase::UObjectBase() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:109] UE4Editor_CoreUObject!StaticAllocateObject() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2500] UE4Editor_CoreUObject!UClass::CreateDefaultObject() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:3689] UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4707] UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3482] UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3647] UE4Editor_CoreUObject!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1343] UE4Editor_CoreUObject!<lambda_35e7e9d57300e3e17d738623778b7fa6>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3033] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3126] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2790] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3154] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2790] UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4987] UE4Editor_CoreUObject!FLinkerLoad::ResolveDependencyPlaceholder() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1577] UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1328] UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1454] UE4Editor_CoreUObject!FLinkerLoad::Preload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4120] UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Individual\UObject\LinkerLoad.cpp:4830] UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3482] UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3647] UE4Editor_CoreUObject!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Individual\UObject\UObjectGlobals.cpp:1343] UE4Editor_CoreUObject!LoadPackage() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Individual\UObject\UObjectGlobals.cpp:1458] UE4Editor_CoreUObject!StaticLoadObjectInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:871] UE4Editor_CoreUObject!StaticLoadObject() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Individual\UObject\UObjectGlobals.cpp:924] UE4Editor_CoreUObject!FObjectPropertyBase::FindImportedObject() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyBaseObject.cpp:495] UE4Editor_CoreUObject!FObjectPropertyBase::ParseObjectPropertyValue() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyBaseObject.cpp:336] UE4Editor_CoreUObject!FObjectPropertyBase::ImportText_Internal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Individual\UObject\PropertyBaseObject.cpp:369] UE4Editor_CoreUObject!FObjectProperty::ImportText_Internal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyObject.cpp:142] UE4Editor_CoreUObject!FClassProperty::ImportText_Internal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyClass.cpp:100] UE4Editor_CoreUObject!FArrayProperty::ImportTextInnerItem() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Individual\UObject\PropertyArray.cpp:541] UE4Editor_CoreUObject!FArrayProperty::ImportText_Internal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyArray.cpp:502] UE4Editor_CoreUObject!FProperty::ImportText() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\UnrealType.h:351] UE4Editor_CoreUObject!FProperty::ImportSingleProperty() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Individual\UObject\Belongings.cpp:1464] UE4Editor_CoreUObject!UScriptStruct::ImportText() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:2812] UE4Editor_CoreUObject!FStructProperty::ImportText_Internal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyStruct.cpp:293] UE4Editor_CoreUObject!FArrayProperty::ImportTextInnerItem() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyArray.cpp:541] UE4Editor_CoreUObject!FArrayProperty::ImportText_Internal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyArray.cpp:502] UE4Editor_CoreUObject!FProperty::ImportText() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\UnrealType.h:351] UE4Editor_UnrealEd!FBlueprintEditorUtils::PropertyValueFromString_Direct() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:8819] UE4Editor_UnrealEd!UUserDefinedStructEditorData::ReinitializeDefaultInstance() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Individual\UserDefinedStructEditorData.cpp:209] UE4Editor_Engine!UUserDefinedStruct::Serialize() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\UserDefinedStruct.cpp:133] UE4Editor_Engine!UUserDefinedStruct::Serialize() [D:\Build\++UE4\Sync\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine\UserDefinedStruct.gen.cpp:224] UE4Editor_CoreUObject!FLinkerLoad::Preload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4073] UE4Editor_Engine!UUserDefinedStruct::RecursivelyPreload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\UserDefinedStruct.cpp:338] UE4Editor_CoreUObject!PreloadInnerStructMembers() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Individual\UObject\PropertyStruct.cpp:31] UE4Editor_CoreUObject!FStructProperty::Serialize() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyStruct.cpp:224] UE4Editor_CoreUObject!UStruct::SerializeProperties() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1760] UE4Editor_CoreUObject!UStruct::Serialize() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Grade.cpp:1865] UE4Editor_CoreUObject!UClass::Serialize() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Individual\UObject\Class.cpp:4320] UE4Editor_Engine!UBlueprintGeneratedClass::Serialize() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1725] UE4Editor_CoreUObject!FLinkerLoad::Preload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Individual\UObject\LinkerLoad.cpp:4073] UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4830] UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3482] UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3647] UE4Editor_CoreUObject!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1343] UE4Editor_CoreUObject!<lambda_35e7e9d57300e3e17d738623778b7fa6>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3033] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Individual\UObject\LinkerLoad.cpp:3126] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2790] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Individual\UObject\LinkerLoad.cpp:3154] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Individual\UObject\LinkerLoad.cpp:2790] UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4987] UE4Editor_CoreUObject!FLinkerLoad::ResolveDependencyPlaceholder() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1577] UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1403] UE4Editor_CoreUObject!FLinkerLoad::Preload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4120] UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4830] UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Individual\UObject\LinkerLoad.cpp:3482] UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3647] UE4Editor_CoreUObject!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Individual\UObject\UObjectGlobals.cpp:1343] UE4Editor_CoreUObject!<lambda_35e7e9d57300e3e17d738623778b7fa6>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3033] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3126] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Individual\UObject\LinkerLoad.cpp:2790] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3154] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Individual\UObject\LinkerLoad.cpp:2790] UE4Editor_CoreUObject!FLinkerLoad::Verify() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2562] UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Individual\UObject\LinkerLoad.cpp:2405] UE4Editor_CoreUObject!FLinkerLoad::Tick() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:808] UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:470] UE4Editor_CoreUObject!GetPackageLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:815] UE4Editor_CoreUObject!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1234] UE4Editor_CoreUObject!<lambda_35e7e9d57300e3e17d738623778b7fa6>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3033] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3126] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2790] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3154] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2790] UE4Editor_CoreUObject!FLinkerLoad::Verify() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2562] UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2405] UE4Editor_CoreUObject!FLinkerLoad::Tick() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:808] UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:470] UE4Editor_CoreUObject!GetPackageLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:815] UE4Editor_CoreUObject!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1234] UE4Editor_CoreUObject!<lambda_35e7e9d57300e3e17d738623778b7fa6>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3033] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Individual\UObject\LinkerLoad.cpp:3126] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Individual\UObject\LinkerLoad.cpp:2790] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3154] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Individual\UObject\LinkerLoad.cpp:2790] UE4Editor_CoreUObject!FLinkerLoad::Verify() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2562] UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Individual\UObject\LinkerLoad.cpp:2405] UE4Editor_CoreUObject!FLinkerLoad::Tick() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:808] UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:470] UE4Editor_CoreUObject!GetPackageLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:815] UE4Editor_CoreUObject!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1234] UE4Editor_CoreUObject!<lambda_35e7e9d57300e3e17d738623778b7fa6>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Individual\UObject\LinkerLoad.cpp:3033] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3126] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2790] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3154] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2790] UE4Editor_CoreUObject!FLinkerLoad::Verify() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2562] UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2405] UE4Editor_CoreUObject!FLinkerLoad::Tick() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:808] UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:470] UE4Editor_CoreUObject!GetPackageLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:815] UE4Editor_CoreUObject!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1234] UE4Editor_CoreUObject!LoadPackage() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Individual\UObject\UObjectGlobals.cpp:1458] UE4Editor_UnrealEd!UEditorEngine::Map_Load() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Individual\EditorServer.cpp:2664] UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Individual\EditorServer.cpp:6204] UE4Editor_UnrealEd!UEditorEngine::Exec() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Individual\EditorServer.cpp:5705] UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdSrv.cpp:697] UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Individual\FileHelpers.cpp:2554] UE4Editor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Individual\FileHelpers.cpp:4043] UE4Editor_UnrealEd!FUnrealEdMisc::OnInit() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdMisc.cpp:359] UE4Editor_UnrealEd!EditorInit() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdGlobals.cpp:115] UE4Editor!GuardedMain() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:149] UE4Editor!GuardedMainWrapper() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137] UE4Editor!WinMain() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Individual\Windows\LaunchWindows.cpp:268] UE4Editor!__scrt_common_main_seh() [d:\agent\_work\5\southward\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll
Source: https://stackoverflow.com/questions/68763970/ue4-editor-crashing-with-exception-access-violation-writing-address-error
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