Ue4 Packaging Unhandled Exception: Exception_access_violation Reading Address 0xffffffff
I'g trying to create a 3D lath game in UE 4.26.2 and one morn my projection but started crashing the editor every time I opened it, yet it was working fine the nighttime before. The error message is EXCEPTION_ACCESS_VIOLATION writing address 0x0000000000000008. I've managed to narrow down the problem and copy it in a blank project, just I'one thousand still not sure why its happening. The code works fine when I create it, simply as shortly equally I close the projection and re-open it, it crashes.
How to replicate the problem
- Create an empty Blueprint projection
- Create two blueprints, both derived from
Actor, namedBP_TileMapandBP_Tile - Create a kid course from
BP_TilenamedBP_Tile_A - Create two structures named
BoardLayoutandLayoutRow - In
LayoutRowcreate ane variable namedColumnwith the blazon set to anArrayofBP_Tile -> Class Reference - Add a few default values and go out them set to
None - In
BoardLayoutcreate i variable namedRowwith the type prepare to anArrayofLayoutRow - Add two default values and set each of the
Cavalcadevalues toBP_Tile_A - In
BP_Tilecreate a variable namedTileMap, gear up its type to aBP_TileMapreference and make information technology instance editable and exposed on spawn - In
BP_TileMapcreate a variable namedTileswith the type set to anArrayofBP_Tile - So create a variable named
Layoutwith its type set toBoardLayout - Next create a function called
ResetMapand enable call in editor - Copy the graph below which loops through the
Column's in eachRowof theBoardLayout, spawns the referenced class (I.due east.BP_Tile_A), sets the new tile'due southTileMaptocockyand adds it to theTilesassortment.
- Drag a
BP_TileMapinto the default level and run theResetMapfunction from the details panel.
The result should look like below, which as you can see works fine. Merely if you save and close the project at this point, it will crash the next fourth dimension you lot open the projection.
My guess is that its trying to admission an object which hasn't been loaded into memory withal when opening the project, and that the object was already in memory when I first created it, hence the part working initially? But I tin't figure out why or what I need to change to set up it.
Any help would exist appreciated.
Stack Trace (with symbols installed)
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000000000000008 UE4Editor_CoreUObject!UObjectBase::UObjectBase() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:109] UE4Editor_CoreUObject!StaticAllocateObject() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2500] UE4Editor_CoreUObject!UClass::CreateDefaultObject() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:3689] UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4707] UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3482] UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3647] UE4Editor_CoreUObject!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1343] UE4Editor_CoreUObject!<lambda_35e7e9d57300e3e17d738623778b7fa6>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3033] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3126] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2790] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3154] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2790] UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4987] UE4Editor_CoreUObject!FLinkerLoad::ResolveDependencyPlaceholder() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1577] UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1328] UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1454] UE4Editor_CoreUObject!FLinkerLoad::Preload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4120] UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Individual\UObject\LinkerLoad.cpp:4830] UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3482] UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3647] UE4Editor_CoreUObject!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Individual\UObject\UObjectGlobals.cpp:1343] UE4Editor_CoreUObject!LoadPackage() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Individual\UObject\UObjectGlobals.cpp:1458] UE4Editor_CoreUObject!StaticLoadObjectInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:871] UE4Editor_CoreUObject!StaticLoadObject() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Individual\UObject\UObjectGlobals.cpp:924] UE4Editor_CoreUObject!FObjectPropertyBase::FindImportedObject() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyBaseObject.cpp:495] UE4Editor_CoreUObject!FObjectPropertyBase::ParseObjectPropertyValue() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyBaseObject.cpp:336] UE4Editor_CoreUObject!FObjectPropertyBase::ImportText_Internal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Individual\UObject\PropertyBaseObject.cpp:369] UE4Editor_CoreUObject!FObjectProperty::ImportText_Internal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyObject.cpp:142] UE4Editor_CoreUObject!FClassProperty::ImportText_Internal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyClass.cpp:100] UE4Editor_CoreUObject!FArrayProperty::ImportTextInnerItem() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Individual\UObject\PropertyArray.cpp:541] UE4Editor_CoreUObject!FArrayProperty::ImportText_Internal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyArray.cpp:502] UE4Editor_CoreUObject!FProperty::ImportText() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\UnrealType.h:351] UE4Editor_CoreUObject!FProperty::ImportSingleProperty() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Individual\UObject\Belongings.cpp:1464] UE4Editor_CoreUObject!UScriptStruct::ImportText() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:2812] UE4Editor_CoreUObject!FStructProperty::ImportText_Internal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyStruct.cpp:293] UE4Editor_CoreUObject!FArrayProperty::ImportTextInnerItem() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyArray.cpp:541] UE4Editor_CoreUObject!FArrayProperty::ImportText_Internal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyArray.cpp:502] UE4Editor_CoreUObject!FProperty::ImportText() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\UnrealType.h:351] UE4Editor_UnrealEd!FBlueprintEditorUtils::PropertyValueFromString_Direct() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:8819] UE4Editor_UnrealEd!UUserDefinedStructEditorData::ReinitializeDefaultInstance() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Individual\UserDefinedStructEditorData.cpp:209] UE4Editor_Engine!UUserDefinedStruct::Serialize() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\UserDefinedStruct.cpp:133] UE4Editor_Engine!UUserDefinedStruct::Serialize() [D:\Build\++UE4\Sync\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine\UserDefinedStruct.gen.cpp:224] UE4Editor_CoreUObject!FLinkerLoad::Preload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4073] UE4Editor_Engine!UUserDefinedStruct::RecursivelyPreload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\UserDefinedStruct.cpp:338] UE4Editor_CoreUObject!PreloadInnerStructMembers() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Individual\UObject\PropertyStruct.cpp:31] UE4Editor_CoreUObject!FStructProperty::Serialize() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyStruct.cpp:224] UE4Editor_CoreUObject!UStruct::SerializeProperties() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1760] UE4Editor_CoreUObject!UStruct::Serialize() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Grade.cpp:1865] UE4Editor_CoreUObject!UClass::Serialize() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Individual\UObject\Class.cpp:4320] UE4Editor_Engine!UBlueprintGeneratedClass::Serialize() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1725] UE4Editor_CoreUObject!FLinkerLoad::Preload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Individual\UObject\LinkerLoad.cpp:4073] UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4830] UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3482] UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3647] UE4Editor_CoreUObject!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1343] UE4Editor_CoreUObject!<lambda_35e7e9d57300e3e17d738623778b7fa6>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3033] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Individual\UObject\LinkerLoad.cpp:3126] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2790] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Individual\UObject\LinkerLoad.cpp:3154] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Individual\UObject\LinkerLoad.cpp:2790] UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4987] UE4Editor_CoreUObject!FLinkerLoad::ResolveDependencyPlaceholder() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1577] UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1403] UE4Editor_CoreUObject!FLinkerLoad::Preload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4120] UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4830] UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Individual\UObject\LinkerLoad.cpp:3482] UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3647] UE4Editor_CoreUObject!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Individual\UObject\UObjectGlobals.cpp:1343] UE4Editor_CoreUObject!<lambda_35e7e9d57300e3e17d738623778b7fa6>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3033] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3126] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Individual\UObject\LinkerLoad.cpp:2790] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3154] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Individual\UObject\LinkerLoad.cpp:2790] UE4Editor_CoreUObject!FLinkerLoad::Verify() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2562] UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Individual\UObject\LinkerLoad.cpp:2405] UE4Editor_CoreUObject!FLinkerLoad::Tick() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:808] UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:470] UE4Editor_CoreUObject!GetPackageLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:815] UE4Editor_CoreUObject!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1234] UE4Editor_CoreUObject!<lambda_35e7e9d57300e3e17d738623778b7fa6>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3033] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3126] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2790] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3154] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2790] UE4Editor_CoreUObject!FLinkerLoad::Verify() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2562] UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2405] UE4Editor_CoreUObject!FLinkerLoad::Tick() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:808] UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:470] UE4Editor_CoreUObject!GetPackageLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:815] UE4Editor_CoreUObject!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1234] UE4Editor_CoreUObject!<lambda_35e7e9d57300e3e17d738623778b7fa6>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3033] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Individual\UObject\LinkerLoad.cpp:3126] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Individual\UObject\LinkerLoad.cpp:2790] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3154] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Individual\UObject\LinkerLoad.cpp:2790] UE4Editor_CoreUObject!FLinkerLoad::Verify() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2562] UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Individual\UObject\LinkerLoad.cpp:2405] UE4Editor_CoreUObject!FLinkerLoad::Tick() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:808] UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:470] UE4Editor_CoreUObject!GetPackageLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:815] UE4Editor_CoreUObject!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1234] UE4Editor_CoreUObject!<lambda_35e7e9d57300e3e17d738623778b7fa6>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Individual\UObject\LinkerLoad.cpp:3033] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3126] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2790] UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3154] UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2790] UE4Editor_CoreUObject!FLinkerLoad::Verify() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2562] UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2405] UE4Editor_CoreUObject!FLinkerLoad::Tick() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:808] UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:470] UE4Editor_CoreUObject!GetPackageLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:815] UE4Editor_CoreUObject!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1234] UE4Editor_CoreUObject!LoadPackage() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Individual\UObject\UObjectGlobals.cpp:1458] UE4Editor_UnrealEd!UEditorEngine::Map_Load() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Individual\EditorServer.cpp:2664] UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Individual\EditorServer.cpp:6204] UE4Editor_UnrealEd!UEditorEngine::Exec() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Individual\EditorServer.cpp:5705] UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdSrv.cpp:697] UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Individual\FileHelpers.cpp:2554] UE4Editor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Individual\FileHelpers.cpp:4043] UE4Editor_UnrealEd!FUnrealEdMisc::OnInit() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdMisc.cpp:359] UE4Editor_UnrealEd!EditorInit() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdGlobals.cpp:115] UE4Editor!GuardedMain() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:149] UE4Editor!GuardedMainWrapper() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137] UE4Editor!WinMain() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Individual\Windows\LaunchWindows.cpp:268] UE4Editor!__scrt_common_main_seh() [d:\agent\_work\5\southward\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll Source: https://stackoverflow.com/questions/68763970/ue4-editor-crashing-with-exception-access-violation-writing-address-error
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